Checkpoint: Resistance

Posted Monday, September 29, 2008, 3:17 PM

My mate Rob and I are assembling some effects for his short film, Checkpoint, and because we love the whole idea of creating stuff from scratch, he's also put together a sequel idea, which we're calling Resistance.

This will be made entirely of live action people filmed on a greenscreen, then composited against an entirely digital backdrop, a French village. We hope to be able to take 3D models and 2D images and combine them together to allow us to move around within the artificial environment relatively freely.

The challenge comes in making these digital matte images in the first place. Sometimes we can use real photographs, and other times we need to make pieces out of 3D models and mix them in.

A few weeks ago I made a test image from one of the angles, as a test to see if I can create a convincing enough 3D building that it's indistinguishable from the real background. It worked pretty well, and I've progressed somewhat, adding additional features to the building, and have also expanded the backdrop area to give it more space and scope.

There's an explosion that is going to happen within that building, which is another reason why 3D is better than real life - it gives us the ability to add the explosion effect accurately and under our control. We had a meeting yesterday where we discussed a live explosion that we'll create in quarter-scale, in a small model of the building, that we can film, slow down to give it scale, and paste onto the scene. Interactive elements such as a table and chairs or the curtains within the building were also discussed.

Exciting stuff.

It's starting to come together.

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