As usual, instead of doing the work I ought to be doing, I find excuses to do other work instead. Though at least this is tangibly related.
The opening scenes of Checkpoint, under the credits, will be of a C-47 plane heading to France, and I've been roughing the shots together one-by-one to show Rob. He's had suggestions on each shot so far, so it's a back-and-forth exercise to get it right.
To distract me from obsessing over one shot too much, I'm breaking it up by doing some higher detail modelling of the plane, piece by piece, in between each shot update. I've done the propellors, the engines and cowling, and a little bit on the fuselage so far, and this week I've been working on the landing gear, which is arguably the part of the plane with the most mechanical intricacy.
I'm adding physical detail to this part because one of the shots is of a close up of the wheel beginning to turn on the tarmac, and there's also a wider shot of the plane taxiing where the wheels are likely to be seen. It's best to have real detail on things like this, rather than using 2D tricks to give the illusion of detail (such as projecting a wheel hub texture on a flat disc), or hoping it won't be seen.
And anyway, I enjoy doing the modelling, as I learn new techniques and improve my skills every time I do it.
12 hours ago