Another difficult to nail down aspect of 3D is animating physical motions like jumping or falling. I've never seen a convincing hand animated jump yet. All three Spider-Man movies are full of crappy attempts at hand-animated leaps and swings, and it annoys me a lot.
The Uncanny Valley problem of eyes is another continually difficult nut to crack. It's improving, but it's still not there yet.
One that has been figured out, relatively recently in computing terms, is hair. But the problem is if you want it to react and interact like real hair, it takes a huge amount of processing power to do it properly, and I haven't got such a luxury. So my attempts at things like cloth effects and hair have to be simplified and reduced to something relatively basic.
Here is my first attempt at polygon hair, based on a tutorial. I am... not satisfied, but it's a good start.

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