More Punk, Less Steam
Posted Tuesday, September 4, 2012, 9:56 PM
It was a long time coming. I have helped out on other films for the last twenty years, off and on, in both small and large capacities. An aborted attempt at helming my own a few years ago discouraged me a bit, but at long last I finally committed to an idea that really spoke to me as being a decent bit of fun, and last weekend I went ahead and directed my very first film shoot.
Leading up to the shoot day I was not at all nervous, and that surprised me. I was concerned that I'd forget something, and I wasn't entirely confident that people would listen to me and do what I ask of them, but it turned out those worries only led me to take extra care and do things right. By knowing my film sideways and backwards I had a clear picture of what I wanted, which meant I could answer questions with precision, and present myself as confident and focused. That seemed to cause everyone to respond, and led to a fast shoot, a fun day, and a creative atmosphere.
It did help that most of the crew were already friends of mine who trusted me, but there were a couple of other things that really helped me along. The costume design by Alex Chambers of Clockwork Butterfly was exquisite, and the props built by Adam Gill were perfect. That combination, when seen on my actors Sarah Breen and Phil Zachariah, as they recited their lines in the first takes, brought my vision to life, and everybody on set could see now what I was trying to create. It proved to them, and more importantly to myself, that I could do this.
I was on my feet all day. Every time I sat down, not two minutes later I was called away to something new. I had to prepare a few shots ahead at every step, I had to make sure all my crew were doing what they needed to do, knew what they needed to know, and were as busy as they needed to be, to keep them alert, interested, and informed. And it seemed to work.
I had a lot of fun, and it was strangely compelling to be in charge, something I've never felt comfortable with in the past. I think in my heart I am a co-Director, and would also love to be a co-Writer, but stepping up to the plate to take full charge is now something else I think I can do occasionally.
I will be editing a rough cut of the footage over the next couple of weeks, and then preparing the assets for the backgrounds over the coming months. A greenscreen shoot means every single shot has to be composited in, and that's potentially fifty different images and animations. It sounds like a lot, but really it's only three distinct "locations" I have to build - the airship, the exterior of the building, and the interior of the building. There are a few additional special effects like the Time Vortex and the weapons powering up, but they'll be relatively straightforward I think.
It's all in hand. I am confident I can do everything I have set before me, and have people to help when it starts to get complicated or falls into zones I'm less familiar with. This is finally happening.
More Steam, Less Punk
Posted Sunday, June 17, 2012, 10:53 PM

Based on the Jules Verne, HG Wells, Edgar Rice Burroughs era of adventure stories, it stems from a time when steam, clockwork, and airships dominated technology and therefore influenced their futurism. Aeroplanes, cars, and computers weren't easy for the writers to imagine, so they tended to just extrapolate from what they knew. Now it comes across as antiquated, but nonetheless quite stylish, and the naivete of their predictive tales have a compelling charm.
The key element for modern Steampunk adventure seems to be entirely aesthetic. You have to get the look right first, then after that the story fits within. The plot doesn't necessarily have to revolve around steam, though the limits of the technology of the time can play a part. But even that doesn't always apply, as new tech will have evolved to fill in some gaps. So you might have a road vehicle of sorts, but it will travel at 30mph and need a refill of coal instead, or there may only be airships, but they're small, efficient, and as manoeuvrable as a helicopter.
Many times I have thought about how I'd do Steampunk, given the opportunity, and I have devised a base that I think it would need to follow on from. First, the internal combustion engine doesn't get invented, so that means the aeroplane doesn't get invented either, nor cars, diesel or electric trains, and any sea-going steamships are limited in speed.
Then what if WWI doesn't occur. That would mean certain changes in attitudes that happened after are no longer initiated; which would be compounded further if there were no WWII either, as it was an era where views on equality and racism started to change. So if those huge world events never occurred, that would mean many old-fashioned attitudes would still linger.
But having said that, if we were to set the story in our own current year, via a Steampunk history, there would still be sociological development, and a certain amount of modern attitude would inevitably happen no matter what was different in the recent past, which opens up the world to strong-willed dynamic female characters, even if a lot of sexism still remains.
Also, a steam and coal based history means we still need to utilise horses for much of our transport needs, and therefore cobblestones would remain common. The smoke would cause all sorts of havoc to the climate, forming a thick grey cloud layer, leaving a grimy scum on water and every other surface, and an acrid everpresent stink of smoke and oil.
People would therefore dress accordingly, hence the prevailing popularity in Steampunk of thick wool and leather coats, goggles, and sturdy boots. The adherence of a Victorian fashion sensibility doesn't necessarily make sense unless you keep the story set in the era of the late 1800s or early 1900s, so many stories remain in that era, but my approach of no World Wars, which had sparked such changes as trousers for women, and fabrics developed for comfort and practicality, would explain why those never develop in my Steampunk universe.
A year or so ago, I was thinking about what it would take to make a short Steampunk film, and the problem that stopped me from proceeding was the need to find a lot of very specific stylish costumes for the characters, and very specific kinds of locations that would require a lot of props and expensive set designs.
But having recently completed a lot of 3D backgrounds for a short film that was shot entirely on greenscreen, the realistic results buoyed me somewhat and convinced me that we don't always need a real location to achieve a believable quality image. And as time goes on and our skills and equipment improve it only gets easier.
As much as real locations always look better than anything wholly artificial, I believe that if I do it right I can create something believable enough we can get away with it. Shadows, depth of field, and a great foreground to draw the eye will help hide the digital nature of our sets.
And so I have decided that my next production will be a Steampunk short film. We've already begun pre-production. I will be Directing, my first time at that most important of roles. In the past I've only ever been anonymous crew or post-production. I have sort of semi-co-Directed with my mate Rob on some little productions, but really it wasn't much more than as an assistant-poke-my-nose-in with no real responsibilities to stress me out, so this will be a whole new experience for me. I have tried to Direct once before, but I was discouraged by the rigmarole of preparing that shoot, things just never worked out the way they should've. Locations are harder to find, not only because people demand some kind of money for the use of them, but also the higher restrictions on what you can do and where you can go, due to the weird paranoid privacy issues that have evolved in the last decade.
This time, though, not only am I more confident with my own vision, I have already figured out how to work around the usual stumbling blocks we may encounter, by having a minimal number of actors, no live locations, a controlled environment, and a very short and simple shot list. I have every confidence this will work out very well.
I hope.
Casting the Ankh-Morpork City Watch
Posted Wednesday, April 6, 2011, 1:31 PM

I've often wanted to sit in on casting sessions. Not the auditions, they're tedious and boring and drive me nuts, but discussing potentials, looking at the finalists, matching up partnerships to get the roles filled perfectly.
I was recently involved in a small way with helping out casting a short film that we'll be filming very soon, and that was quite a fun thing to participate in. I imagine that there'll be more opportunities in the future for me to involve myself in casting decisions, which I look forward to.
The Discworld is Terry Pratchett's universe, that he has been writing about for twenty-five years, with over 40 books and other publications. Its main city is Ankh-Morpork, a pseudo-mediaeval era metropolis, filled with not just humans, but trolls, dwarfs, vampires, zombies, and a lot more besides, all trying to get along and work together. Friction is inevitable, so the local Police force, known as the City Watch, are on hand to keep the peace.
A new TV series is being planned showcasing the City Watch as the main characters. Like procedurals and crime shows before it, such as The Bill, Law and Order, CSI, etc, it will deal with domestic and street crime, but in a comedy fantasy world.
There have been other TV adaptations of Pratchett novels, and they have stayed relatively faithful to the plots, with characters cast and modelled from a wide history of archetypes found in British comedy, such as that portrayed in The Goon Show, Monty Python, or The Goodies, and those extracted from Shakespeare, Dickens, and even cartoons from 18th and 19th Century newspapers. More specifically, they tried to match the artwork of Paul Kidby, who has been drawing Discworld characters, getting them almost definitively right in even Pratchett's estimation, for fifteen years. His Art of Discworld is one of my favourite books, and I love to flick through it a couple of times a year.
The TV series of the City Watch will not be a straight adaptation of any of the books, though I'm sure certain plot elements will be borrowed from time to time, perhaps used as story arcs through the spine of a year's episodes, but the characters will be utilised very thoroughly.
I'm very excited by the prospect of this show, and, like a lot of people, have a lot of ideas for potential casting. None of these are necessarily practical. Some of the actors won't be available, or are inappropriate for other reasons, such as age or even nationality (the archetypes are uniquely British, so a UK cast is preferred I'm sure, at least in my estimation). Some of the casting ideas I've seen thrown around have included a lot of American names, which is unacceptable and will not be tolerated. My list are almost exclusively British or European.
I'm not sure what part of the established timeline the series will set itself in. Following the path of Carrot from new recruit to Captain would make sense, especially to see the way he transforms the Watch from a ragtag bunch of useless layabouts, to a full fighting force of criminal investigators. But even if they did that, they could bend the history to fit their own potential storylines and introduce secondary characters where they wish.
Commander Sam Vimes
Vimes is a man who loves his job, but none of the people in it. He is wholly dedicated to being a "Copper" but the criminals disgust him, the other officers disappoint him, and the Bureaucracy frustrates him. At every turn he tries to buck the system to make his part of it work the way he feels is more effective. Occasionally he succeeds, but more often his failure proves how right he is. A stubborn, proud man, he is prone to drinking and bouts of depression.
He is the linchpin of the series, so has to be played perfectly. A tough but fair man, with few social skills or outside interests. A few unimaginative names get bandied around as actors to play him, such as Hugh Laurie (far too busy in America to do this) or Philip Glenister (already played the same role in Life on Mars). My choices are Jack Dee, whose schtick is to play sad and miserable characters; Ben Miller, who is a comedian who plays awkward and uncomfortable authority figures; Danny Webb, who has not played too many high profile roles but has the look of a weathered beaten down, tough policeman; and impressionist Alistair McGowan, who is a tall and quiet man, but has a grim, tightly clenched jaw look to him.

Paul Kidby draws him as a Clint Eastwood type, but Terry Pratchett saw Vimes as being a younger Pete Postlethwaite, and I think Alistair McGowan fits that description quite nicely.
Captain Carrot Ironfoundersson
Carrot was adopted by dwarfs, and grew up in the mines of the Ramtop Mountains amongst people considerably shorter than he was. He has an outgoing, friendly, charismatic, authoritative air of someone who knows what he's doing so people follow him, yet has a country bumpkin unorthodox approach of assuming everybody is decent deep down, and you just have to know how to bring that to the fore in each of them. This makes him an ideal Watchman, as he knows virtually everybody in the city by name, and can pin them down with some simple references to their lives that shame them into obeying.
He is a redhead, but that's not why he's called Carrot; instead it's due to his conical shape of broad shoulders and narrow hips. He is a fine, handsome physical specimen, and everyone loves him, even the people who don't. Also, there is an element of myth behind his origins, some claiming he is the rightful King of Ankh-Morpork.
He's a difficult one to cast for. Most Americans seem to think Brendan Fraser is the right guy for the role, but apart from his nationality, which is all wrong, he's now too just old for the part. Someone younger and more fresh-faced is required. I have narrowed it down to two: Rupert Grint, known as Ron Weasley in the Harry Potter films but he has had many other roles outside of that franchise and proven himself a capable actor, avoiding the dopey stereotype; and relatively unknown Tom Hopper, who had a small role in the recent Doctor Who episode Eleventh Hour, where he was a neighbour of Amy Pond's, and will be in the next season of Merlin as Sir Percival.

What makes me think Tom Hopper is so perfect is how closely he matches Paul Kidby's art.
Not sure why those two are bare chested in those pics. Wasn't intentional. Promise.
Captain Angua von Uberwald
Angua is Carrot's girlfriend, but more importantly she is a Werewolf. Not only is she arguably the most intelligent member of the Watch, she has a few extensible physical attributes that aid in tracking criminals and intimidating them, making her indispensable.
She is conflicted over her relationship with Carrot, constantly second-guessing its future, and trying to find excuses to split up. Unfortunately for her, they love and respect each other too much to let it end.
The character of Angua was in the most recent Discworld adaptation of Going Postal, where she was somewhat miscast and portrayed as being vicious. But Angua is never wantonly vicious; her inner conflict with her wolfishness is one of her distinctive traits. Her home country of Uberwald is based on Romania, Czech Republic, Germany etc, so she should have a certain Eastern European look. I can't pin down a good British actress for the role, but here are a selection of actresses from other nationalities that kind of look how I picture her.
Very attractive, with long blonde hair and a certain canine cast to her features, she has to be part Katee Sackhoff, part Yvonne Strahovski, without being either one of them; Katee is too manly, Yvonne is too girly. Anna Torv isn't physical enough; Milla Jovovich has become too American, and too famous; Saoirse Ronan is still too young; Diane Kruger is too old.

I think I'd pick Saoirse Ronan or Katee Sackhoff out of those choices, but I expect better options are out there.
Sergeant Fred Colon
Fred is one of life's Sergeants. Around the same age as Vimes, he has not really risen up the ranks in the same way. Or, indeed, at all. But that's okay, because he likes it where he is, and I can relate to that. Not especially bright, or useful, or really anything but an obstacle, and something of a traditionalist (i.e. a racist and sexist from the old school), Colon is a family man, though we know very little about his family, and generally speaking, is a coward who doesn't have much to say that is worth listening to.
He is most often assigned duty alongside his friend Nobby, where the two of them hide out in the least likely spots for crimes to be committed, pontificating on the odd things in life, not realising they are quite a source of oddness themselves.
He is a tubby fellow, in his early fifties. I imagine him a lot like Mel Smith's characters in Alas Smith and Jones. In the school of Really Obvious Casting Choices, I include: Mark Addy, who is just about perfect; Nick Frost, who is too young; Timothy Spall, who is too good to be wasted on such a minor character part; and Johnny Vegas, who is completely inappropriate, but looks the part.

Mark Addy it is. He's doing another Fantasy right now, though, Game of Thrones.
Corporal Nobby Nobbs
Nobby is a ne'er-do-well, but friendly and sociable, even though you don't really want to get too close to him. As a boy he was a pickpocket, and that hasn't really left him, being somewhat light-fingered. He's brighter than he looks, often underestimated, but somewhat naive, and tends to approach life as an optimist, but with very low expectations. He is loyal, and honest (to a point), and he loves his colleagues in the Watch like a family.
He is described as being quite unattractive, with skin conditions and various grime cultures living upon his body in various crevices. He carries an authenticated note, signed by the Patrician, that proves he is human. The doubt stems from his stunted growth, putting him on a par with dwarfs, and his unappealing appearance, making his country of origin hard to determine.
Casting a role so specifically unpleasant is hard. Americans seem to want either Tony Robinson, who played Baldrick in Blackadder, or Steve Buscemi, the go-to actor for physical ugliness. Both inappropriate choices. They're too old, and one is way, way too American and just not right.
I imagine Nobby as being a lot like the creepy old men who wear sports jackets and flat caps at the greyhound races, nicotine-stained fingers, pencil behind their ear, never far away from scamming a free drink from somebody. Short, unattractive, with exaggerated facial features: large ears and nose, prominent adam's apple in a goose neck, big hands and feet.
To me he's 20% Frank Spencer, 30% Pippin from Lord of the Rings, and 50% Baldrick. The best I have come up with for casting are Toby Jones, who isn't quite right, and is now something of a sought after actor; Andy Serkis, who is a great character actor but way too tall; and, of all people, Dominic Monagahan, who is too young.

Not sure who I'd pick. Probably Toby Jones would be closest.
Other characters include: Lord Havelock Vetinari the Patrician, expertly portrayed by Charles Dance in Going Postal, and I say stick with him as he was brilliant; Lady Sybil Vimes, Sam's wife, who is a horsey lady of a Princess Anne kind of bent but who looks after miniature dragons, can be played by Liza Tarbuck, who is almost exactly perfect; while characters like Cheery Littlebottom (a female Dwarf forensics expert), Constable Visit (a religious zealot from the Church of Om), Reg Shoe (a zombie whose limbs fall off), Detritus (a huge troll made of stone), the Canting Crew (an eclectic group of tramps, including talking dog Gaspode), Cut-Me-Own-Throat Dibbler (an enterprising salesman), and various other incidental characters, can all be portrayed by unknowns.
I imagine none of my picks will be cast, and they'll all be lesser known actors or some I haven't imagined, but it's fun to speculate.
A Different Kind Of Remake
Posted Tuesday, July 20, 2010, 8:08 PM
Sometimes I watch a movie from a long time ago (the 80s - sad to say that is almost the dark ages, in some respects) and wince at it. Not because it's a bad film, but because styles and technology have changed so much in the intervening years that it feels dated and creaky.
The most obvious difference, especially for me, are things like the visual effects, which back then were entirely practical or optical, which is to say they were literally filmed on top of the original film using another camera, or were drawn on by hand. Almost no computers were used at all for filmmaking back then (except for motion control cameras and some crude computer graphics).
But there's also audio quality, colour grading, title sequences, soundtrack orchestration, and the pacing of the editing. All of these have improved, or changed, quite significantly in the last decade or so, and have altered our expectation of how our entertainment plays out.
And it occurred to me how interesting it would be for someone to take the original footage of an entire shoot from a film made in the 80s, and completely re-cut it, from the ground up, into their own movie. They would have to be unfamiliar with the movie, so it shouldn't be a much-loved classic, but can't be a completely obscure lump of nothing, so I figure a typical 80s fantasy film that could do with a few tweaks to boost its quality would be ideal.
Krull was not a runaway success on its initial release in 1983, but as cheesy 80s fantasy movies go it did a lot of things right. Some of the casting was excellent, with rough-hewn Alun Armstrong, a pre-fame Liam Neeson, a very amusing David Battley, and a noble and wise Freddie Jones.
But it also did a lot of things wrong. Lysette Anthony was very pretty, but they dubbed over her voice so she had an American accent! Why? Almost none of the other cast were American, so why change her lovely voice? Plus her role was to be a damsel in distress, which in this day and age is unacceptable.
The lead was played by Ken Marshall, who has not done anything else of note, and it's no wonder as his acting is mediocre at best; He has some charisma and charm, but absolutely no energy and is certainly no hero; As a prospective King he would be a weak and ineffectual ruler.
The bad guy is a monstrous creature, known only as the Beast. He doesn't play much of a proactive role in the story. Yes, he kidnaps the princess and throws challenges at the band of heroes, but all from a distance.
And finally, the magic weapon, the glaive, is all style and no substance. It isn't used as a knife or sword, instead it is mystically operated to fly around and slice in a method not adequately explained or explored.
A few other factors are also worth mentioning. The score is suitably grandiose, with a couple of pieces being very cool, especially the piece accompanying the fire mares. The Beast's soldiers are really creepy, as they scream when they die. Rell the cyclops is very well done, and is a great character. The landscape is quite epic and beautiful, especially as much of it was not augmented by matte paintings, but were genuine Italian locations. And the adventure as a whole, where they travel across the kingdom picking up members of their band as they go, was well structured and had a lot of time for us to grow to love the characters.
So I think it would be marvellous to be able to go into the original takes and edit the film my way: Choose new shots, with new edits; Use the original voices of the cast; Replace all the visual effects, matte paintings, and model shots with CG and digital set extensions; Improve the makeup on the creatures and cyclops; Colour grade to bring out the vividness of the colours and match the interior sets and the exterior scenes. Re-record the soundtrack to match my new cut; and make it faster, funnier, and more exciting.
I figure with a small team of ten or so to achieve it, especially not having to actually organise and shoot the film itself, it would cost only a couple of million dollars and take 18 months to get it looking perfect, perhaps sooner.
Who do I talk to to get this happening?
Alessandra, Magda, Caprica
Posted Saturday, February 20, 2010, 10:26 PM

Another desktop wallpaper, this time of two of the stars of the new show Caprica, which is the prequel series for Battlestar Galactica, covering the gestation of the Cylons.
On the left there is Alessandra Torresani, who plays Zoe Graystone, who dies in the first episode, but her video game avatar lives on inside the body of a robot; and on the right is Magda Apanowicz, who plays Lacy Rand, Zoe's best friend who was unwittingly caught up in the terrorist act that Zoe was killed during.
The original pic is a promo image for the show, but was in portrait orientation. I cut them out of the background, which was a wall of the set from the show, and layered in my own gradients to blend it into the landscape-oriented blank space to the right of the image. Then I just added in the title and their names.
The reason I chose this image is because Magda Apanowicz played my favourite character in the show Kyle XY, and after it was cancelled I was immediately interested in what she was going to do next.
It occurred to me as I was putting this pic together that Magda would be ideal to play Wren in Pegasus Rampant. If it were ever to get made (and it won't, this I know) she would be the kind of actress Wren would have to be played by: the tomboy-next-door.
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Smouldering
Posted Friday, October 16, 2009, 5:15 PM

There is an interesting trend in cop shows right now, that I sort of like, even if it's blatantly unoriginal.
In the serieseses Bones, The Mentalist, and Castle, they each have a female senior Detective who has a mysterious dark past, and all have similar big-eyed smouldering looks.
They are played, respectively, by Emily Deschanel, Robin Tunney, and Stana Katic. They don't really look alike, you can easily tell them apart, but if you were to flick through the channels and stumble on one of them, you may be confused as to which of the shows you've fallen on.
The relationships with the male leads are also similar to each other, but that's just standard TV/movie writing, and even if the characters were played by completely different actors, you'd still have the will-they-won't-they element layed on thick, as they have done.
Despite this, I can't deny that each of these female Detective characters are most pleasantly distracting.








