1 day ago
Showing posts with label filming. Show all posts
Showing posts with label filming. Show all posts
Eleanor Xandler, Crowdfunded Detective
Posted Friday, August 9, 2013, 9:16 AM
I have been beavering away on Eleanor Xandler for almost a year, which is way longer than I had anticipated. But then, that's also typical of a personal project - we really can't estimate how long these things take when we don't apply a strict deadline, and we're experimenting with new ideas at every turn.
What I had not realised was how long it would take to render certain shots, and how long it would be before the work started to lose its lustre and be a chore. To be honest, it's not a chore yet, but I do wish it was over already.
Couple that with the fact that I am out of work, and have run short of money, I am a bit worried and stressed, which isn't the best environment to achieve high quality work. I spend my nights sleeplessly worrying about the next day and what my immediate future will bring.
So I have decided to experiment with crowdfunding. One of the biggest problems that my filmmaking mates and I face when we have an idea for a project is where the money will come from. Each one we do is more ambitious and expensive than the last, and we haven't found even one single source of outside money in all that time. We're trapped into the lowest of budgets, and we need to find a way out if we're going to get anywhere with this.
There are two main sites for crowdfunding that most people know about. Kickstarter is mostly American, and has some restrictions for international projects, but it is by far the more well known and more successful, in itself and for the projects it showcases, which include such diverse projects as manufacturing and charities. Whereas IndieGogo is international-friendly, and has a more of a small-time feel to it, with a particular emphasis on art projects like films.
I figure it's worth a try. If it succeeds, and I'm only starting relatively small at $5000, then not only will it encourage us for future projects, but it's a good one to hold up and say "look what we did, look what we want to do" and bring any funders from one along to our others. It could potentially be huge. More likely it will be mediocre. Fingers are crossed for either.
When I Have An Idea, I Stick To It
Posted Wednesday, April 24, 2013, 10:36 PM
There's a risk when you get onto your film set, that you adhere too closely to the ideas you have had churning in your head for so long. Once you've decided that you want, for example, a shot of the actor's feet, a pan up to their waist where they are holding an object, and then up to their head where they have a steely glint in their eye before they exit out of shot, you are determined that you will get that shot by hook or by crook. So you build a rig for your camera that can make the move, you position your actor in just the right angle, you wait for the sunlight to be perfect, your camera operator practices the shot over and over, until finally you film it... and it ends up looking a bit wobbly, out of focus, and you can't even see who it is and what's going on. The shot you thought was going to be so cool turns out to be crap, a waste of time that never makes the final cut.
You have to go onto set with alternative plans, an open mind, be prepared to change everything at the drop of a hat. An idea, perhaps suggested by the location, the time of day, or a whim that your first assistant makes up on the spot, could mean your entire morning is rearranged to accommodate for it. If it's a better idea, then be ready to drop everything and go for it.
A few days before going on set for my Steampunk short film, Eleanor Xandler: Temporal Detective, I drew up some storyboards of about half the shots I had planned. Each one also was intended to have a close up and a wide, and additional shots from the 'B' camera, but broadly the plan was for them to stay the same angle with the same action as I had boarded.
Here are some of the completed shots alongside their storyboard. It just goes to show, when I have a good idea, I stick to it.
More Punk, Less Steam
Posted Tuesday, September 4, 2012, 9:56 PM
It was a long time coming. I have helped out on other films for the last twenty years, off and on, in both small and large capacities. An aborted attempt at helming my own a few years ago discouraged me a bit, but at long last I finally committed to an idea that really spoke to me as being a decent bit of fun, and last weekend I went ahead and directed my very first film shoot.
Leading up to the shoot day I was not at all nervous, and that surprised me. I was concerned that I'd forget something, and I wasn't entirely confident that people would listen to me and do what I ask of them, but it turned out those worries only led me to take extra care and do things right. By knowing my film sideways and backwards I had a clear picture of what I wanted, which meant I could answer questions with precision, and present myself as confident and focused. That seemed to cause everyone to respond, and led to a fast shoot, a fun day, and a creative atmosphere.
It did help that most of the crew were already friends of mine who trusted me, but there were a couple of other things that really helped me along. The costume design by Alex Chambers of Clockwork Butterfly was exquisite, and the props built by Adam Gill were perfect. That combination, when seen on my actors Sarah Breen and Phil Zachariah, as they recited their lines in the first takes, brought my vision to life, and everybody on set could see now what I was trying to create. It proved to them, and more importantly to myself, that I could do this.
I was on my feet all day. Every time I sat down, not two minutes later I was called away to something new. I had to prepare a few shots ahead at every step, I had to make sure all my crew were doing what they needed to do, knew what they needed to know, and were as busy as they needed to be, to keep them alert, interested, and informed. And it seemed to work.
I had a lot of fun, and it was strangely compelling to be in charge, something I've never felt comfortable with in the past. I think in my heart I am a co-Director, and would also love to be a co-Writer, but stepping up to the plate to take full charge is now something else I think I can do occasionally.
I will be editing a rough cut of the footage over the next couple of weeks, and then preparing the assets for the backgrounds over the coming months. A greenscreen shoot means every single shot has to be composited in, and that's potentially fifty different images and animations. It sounds like a lot, but really it's only three distinct "locations" I have to build - the airship, the exterior of the building, and the interior of the building. There are a few additional special effects like the Time Vortex and the weapons powering up, but they'll be relatively straightforward I think.
It's all in hand. I am confident I can do everything I have set before me, and have people to help when it starts to get complicated or falls into zones I'm less familiar with. This is finally happening.
Keep The Camera Still
Posted Saturday, December 24, 2011, 10:35 PM

The reason why people often get travel-sick is because the motion of their body doesn't match what their brain is telling them. Either their body is perfectly still while the horizon is moving around them, such as when on a boat, or they are moving and the horizon is not, such as when they spin in a chair.
Too many movies are trying to be clever with their photography, attempting to give a sense of energy and pace, to emulate "reality" or pseudo-documentary footage, by moving the camera in a consciously shaky way, and playing with the zoom back and forth, deliberately framing things poorly. It's transparent nonsense, and only getting worse.
And it makes people nauseous.
In the real world, when your head moves around, your brain still tells you that the ground is firm and the horizon remains in its usual steady-as-a-rock place it always does. But as soon as you watch shaky-cam footage, the horizon is now moving around erratically and unpredictably, while your body is firmly seated unmoving. End result, dizziness, headaches, and nausea.
Here's an idea, you pretentious dickheads. Keep the fucking camera still.









