Showing posts with label nostalgia. Show all posts
Showing posts with label nostalgia. Show all posts

Only 14 Hours To Save The Earth

Posted Monday, April 27, 2015, 7:37 AM


Faced with bringing pulp comic book hero Flash Gordon into the modern age, the creators quickly abandoned all hope of adapting it into anything sensible without losing its charm. So without hesitation they leap into corny cheese with their arms wide and all semblance of logic cut off at the pass.

I like how you decorated the place.

Once again, simulcast with JetSimian, Al, and Jamas.

The recent attempt at adapting John Carter of Mars has a lot of plot similarities to the adventures of Flash Gordon. An ordinary man finds himself in a strange alien world, filled with exotic cultures in lavish costumes, with a brutal culture and a war brewing they enlist their hero to use his unorthodox methods to aid them in their fight.

Careful, Flash, or our wires will snag!

This time Flash, Sam Jones, brings along spunky Dale Arden, Melody Anderson, when the potentially treacherous Doctor Zarkov, Topol, kidnaps them to help him fly his rocket ship to escape earth and its impending doom. It's a parade of unmotivated weirdness, over-the-top characters, in exotic environments, wearing dazzlingly glamorous outfits.

Mongo's own "Earth, Wind, and Fire" tribute act prepares.

An unexpected theme of sensuality, rather than innocent romance, pervades most of the scenes, not least of which is provided by Ornella Muti's Princess Aura, who seems to be secretly sleeping with everything with a penis, and possibly some of those without. Timothy Dalton's Prince Barin, fully capable of chewing the scenery when the role calls for it, is surprisingly restrained here amongst over-actors like Brian Blessed's Prince Vultan and Max von Sydow's spectacularly camp Ming the Merciless. Skimpy form-fitting costumes abound.

Not the Craw.

It's a cavalcade of absurdity as the plot leaps from one tame set-piece to the next with alacrity, sharp banter keeping everything fun, the iconic soundtrack from Queen bringing much 80s glam rock to keep your heart racing. It's no wonder Flash Gordon is considered a classic in its field of over-the-top fantasy sci-fi, it recognised where the balance needed to be, and it maintained that line deftly.

Can I fit any more adverbs into this post?

Not pictured: Thomas the Tank Engine

There are a few old movies that I think would benefit from a George Lucas-style Special Edition do-over, using the original elements but modern technology to upgrade the rough edges, particularly of the visual effects and the sound effects. It wouldn't take much to make those adjustments to Flash Gordon and not affect any of its inherent charm. I'd really like to see that.

If anyone is looking for a good MST3K night with your nerdy mates, you couldn't do better than with the glamorous Flash Gordon.

A new version is in the works. I suspect they'll move away from the cheese and go for gritty realism. If so, I fear it will suffer for it. Personally I'd rather adapt Dash Decent.

P.S: spot the fleeting Robbie Coltrane appearance.

Mind Over Dark Matter

Posted Wednesday, April 15, 2015, 9:00 AM


1979 had two science fiction adventures that couldn't be more different while being somewhat alike. On the one hand was Ridley Scott's Alien, a realistic, atmospheric, carefully crafted masterpiece of a haunted house story set in space. While on the other hand was Disney's The Black Hole, an overly serious, predictably plotted, overacted mess, executed at a mind-numbingly tedious momentum.

Once again, simulcast with JetSimian, Jamas Enright, and Alistair Hughes.

Stylistically very much a Disney movie, more like Star Trek The Motion Picture that also came out that year in its choices of photography and lighting, it leaps into the plot, such as it is, immediately, with no attempt for us to get to know any of the characters or their motivations. We can't even keep track of their names, let alone their personalities. Anthony Perkins, Yvette Mimieux, Ernest Borgnine, Robert Forster, every one of them phoning it in.

Wait! This black hole is blue! I demand a refund!

A science ship, the Palomino, searching for lifeforms on other planets, encounters a lost spaceship, the Cygnus, which, heavy exposition tells us, was captained by the reckless and scenery-chewing Dr Reinhardt, played by Maximilian Schell, and they immediately investigate. A lot of special effects porn follows as we slowly get the plot properly moving. The suspense is weak, the story is non-existent, the characters bland and boring as they meander around the spaceship, reciting dull gobbledegook-heavy dialogue in a monotonous drone.

Who said that?

A by-the-numbers "imprisoned by a madman" storyline is barely worth paying attention to. Not only is there no adventure, there's barely any science fiction; it wouldn't even make a decent Buck Rogers episode. The only bursts of excitement amount to barely-motivated shoot-outs and chases, and a protracted destruction sequence, but this is no Star Wars. It looks and feels 20 years out of date, like they hadn't learned anything from the movie-making revolution that was going on around them. Even the score feels like it's a temp track borrowed from other films, with inappropriately quiet music during action sequences, bombastic music telegraphing events before they happen, all its beats irrelevantly misplaced for the events happening on screen.

So how does an anti-gravity object float in a moving elevator anyway?

The robots provide the comic relief, if you can call it that, with VINCENT voiced by Roddy McDowall, and later his damaged "brother" BOB voiced by Slim Pickens. When I watched the film in the cinema as a kid, the cool dual-barrelled guns on the soldier robots were my strongest memory, and my friends and I had laser battles with our fingers folded to emulate them for weeks afterwards. Beyond that I haven't had any desire to revisit the film, until prompted to do so today.

The robots all move like a bad mime act.

I also had a comic book follow-up, that continued past the bizarre psychedelic cliffhanger ending (aka "we don't know how to end it, so lets copy 2001"), discovering what lay beyond the black hole, which was a mirror-galaxy, but millions of years in the past. It turned out to be more exciting than the film, and yet only managed one issue.

Any nostalgia you may have for The Black Hole is best kept to your childhood. There's no need to ever revisit this tedious waste of 90 minutes.

I Lament The Loss Of Beige

Posted Saturday, March 20, 2010, 5:46 PM


I am a night owl. That is, I prefer to work in the afternoon and evenings and into the night. I do not like getting up early, even though that is a very pleasant part of a day.

This means I tend to work when it's dark outside, and it goes further, in that I prefer to work with the lights out. I will probably have the TV on, which is four or so metres away from me, and my desk will be illuminated by the LCD monitor, but otherwise it will be completely dark, just the way I like it. I don't even have a lamp.

In the days of CRT monitors, the illumination afforded by the screen was enough to let me see everything on my desk before me. It helped that all the items I use are in a lighter tone, beige or grey. But two things have changed in computing that has caused me some bother.

LCD screens no longer have illumination power. They light themselves up, but as for my desk, I can barely see my own fingers.

And computer peripherals have foregone beige entirely, and are all almost exclusively black.

So with no light, and a dark keyboard, I cannot see what I am typing (Yes, I am a two finger typist who still needs to look at his keyboard to type. I am far from alone in this, so get over it).

This has not been a huge bother to me, because I still possess my favourite keyboard, a quiet cheapie I got from Dick Smith that has held me in good stead these past ten or more years. I even remember which store I bought it at. And it is beige, so is a light enough tone to be seen when barely illuminated.

But my other computer, the one I use for my 3D Graphics work, has a black keyboard. Not only is it impossible for me to read the keys in the darkness, but the arrangement of keys is slightly different to my other one, which I am much more familiar with after ten years of constant use, so I often hit the wrong key or have to go hunting at close quarters to find my way. Believe me, hitting "Delete" when you wanted "Page Up" is not a fun mistake to make.

And worse still, my favourite keyboard model is now discontinued. There are other beige or silver keyboards here and there, but with a different arrangement of keys, and there are properly arranged keyboards out there, however they are all black, at least so far as I can find locally.

I remain vigilant, and if I ever stumble upon another keyboard of the right colour and key situation I will pounce on it. But I fear it may be a long time before beige ever comes back into style.

On Writing

Posted Sunday, July 27, 2008, 7:15 PM


I like to write stories. I remember the first time I realised I had the power to create any story I liked, without the limits that restrict creativity. I was ten years old, and the Teacher said we could write a story with a particular theme (in this case it was a treasure map). Up until then I always struggled to write anything, I found it a chore because the motivation was forced, and the story ideas were on subjects that didn't interest me - usually based on some dull dramatic incident I didn't care about, or even a non-fiction event that had actually happened to me that I had to dredge up and write about. Dull dull dull.

But when I began this story, I suddenly saw opportunities open up each time I wrote a new paragraph; I knew I could introduce a new character whenever I wanted, someone who then would take the story in a new direction when it needed it; I could also invent a location, so that it would look just the way I needed it to, so that certain incidents could occur to serve the story; I could have a conclusion that made a certain amount of sense and which related back to the beginning of the story; and best of all, I could add humour that was natural and real.

Now, this was when I was ten years old. The finished story was only six pages long, and wouldn't exactly set the world alight with my incredible grasp of the written word. But when the story was finished I realised a very important concept: that when you write, you can create anything you want, and have things happen in any way you want, and that kind of freedom, where you aren't restricted by the kind of rules that would mean a boring result, makes writing fun and exciting.

Throughout my teenage years I continued to write stories - some short, some long and involved - and I became quite well known for it. Most of them were silly and absurd wacky stories, inspired by my love for Spike Milligan's Goon Show, but then later, after I gained an interest in Mediaeval Fantasy, a few of my stories started to turn into epic magical adventures.

My biggest problem, though, was completing what I started. And in fact, I still have that problem.

Unfortunately I don't write very often anymore. Partly due to having no time to commit to it, and partly because I am discouraged by my lack of motivation to finish anything I start. But also because I find it hard to be inspired enough to actually commit myself to something like this. I know I really enjoy writing when I get started, so I wish I could find the time to sit down, force myself to self-motivate, and actually get something done a lot more often than I currently do. I need to lock myself away and force it out, even though I know it's not really "forced" once it starts flowing. In fact by the time it gets going, it's usually impossible to stop myself.

In the past I've written many different kinds of work: short stories; long stories; play scripts; TV scripts; movie scripts; even songs and poetry. The most fun I've had, and most motivated I've been, is usually when I am co-writing with another person, because you get to bounce ideas around, complement each other's strengths and weaknesses, and just have a laugh together. In that situation I'm happy to do the actual typing up of what we come up with, as long as I have someone to go to when we see a hole in the plot, or need a new event.

My biggest storytelling weakness is plot - I tend to be very derivative and linear and find it hard to come up with an original idea to bridge a gap. But my biggest storytelling strength is dialogue - I can move the story along with some good naturalistic conversations between characters, along with sparkles of humour. That's my belief, though it's a rare occasion when I can prove it to myself, I write so infrequently these days.

So anyway. Last week, when I was over at Rob's house after my toothy surgery, we talked about movies, as we always do, and watched a couple of DVDs. One of them was a low budget fantasy film that didn't really zing with amazing visuals, or have a particularly clever plot, and the fight scenes were uninspired. But it did have some nice character moments, and there were a couple of good ideas buried in there. However, when viewing those many flaws it made me think "I could do a better job than this!" and when Rob agreed on a few of its weak points, I was somewhat inspired to give my own version a try.

These kinds of films have very low budgets, and so can't have expensive visual effects or epic action sequences. But that doesn't matter - if it's written well enough, has some fun characters, and has the right tone, it will be looked on favourably, be handed a budget, and will be given an opportunity to be made. These films always find an audience at the local DVD rental store, and will easily make their money back. And it occurred to me that I want to be in that position - to be able to write a good enough story that it will at least get made and be watched. It's a great way to get a start in filmmaking, and even easy to make a career in it if you are willing to work in the low budget arena.

I was in something of a state of dizziness after my dental surgery, so I wasn't able to articulate myself to Rob very well that afternoon, and what I wanted to say to him was we should work together on our own fantasy film. Sit down, nut out a plot together, and write it - just for fun. But I never got the chance to articulate my idea properly, I was still a bit dazed and uncomfortable to talk properly, so after getting home, I spent a few hours thinking about what kind of movie I could write that had all the elements I like in an adventure, fit within a low budget, and was better than the one we watched. I even started noting down some plot elements, characters, situations, etc, that I would like to see.

And what amazed me is this: I looked at this list of ideas, and I thought about ways to have them fit together, and I saw a few possibilities and considered them. I saw a few ways to fill in what was missing with some more ideas. Then I assembled them together into something resembling a beginning. Suddenly, from there I saw what the next scene should be. And the next. And then I saw a middle, and a way to bridge them all together. I even saw a possible conclusion.

Next thing I knew I had enough to start writing something down, what's known as a "treatment", which is a rough but complete description of the storyline. I got about two pages into it and got stuck - I realised I had a D and an F but didn't have an E. I also had a pretty good idea what my H was going to be, so had to think about the G.

So I took a break, lay on the couch, and thought about what I'd written so far. Within an hour I had come up with ideas that filled the gaps, perfect Es and Gs, which also sorted out what my N, O and P would be. I leaped up and started filling in my alphabet even further, and was going great guns, until eventually I realised I needed a twist. I knew why the twist was needed, where it would go, and what it would involve, but not what would motivate it.

So I stopped and lay on my couch again, and just thought about what I had written so far... and this is what surprised me the most of all - I came up with something, and this is the point of this whole post, that not only worked as a twist, but fit into the beginning of the story, the middle, the ending, and, most amazing of all, even made the temporary title make sense. All of it suddenly snapped into place, worked so perfectly with each other, filled in all the plot holes I had, and completed my entire story satisfactorily. What's so odd about this is it was an idea that I came up with really late in the game, and yet now it looks like it should've been what the entire story was inspired by!

Writing is a strange beast sometimes. But it is so satisfying when it works.

Now, whether this is actually a good story I'm writing is another matter entirely. First I have to finish the treatment, I'll need to play around with some of the pacing, and then of course actually write it as a script, before I will know if it's all worth it. After that it is extremely unlikely it will actually be made (I have no illusions there. I certainly have no money to make a mediaeval fantasy movie).

But that's not the point. I'm just enjoying the act of writing. It's so much fun!

I miss Toasted Cheese Rolls

Posted Wednesday, May 21, 2008, 5:23 PM

Living in Australia, far away from my home of New Zealand (well, not that far, I suppose...), means that I have to adapt to cultural differences. Sometimes these are welcomed with open arms - there's a relaxed and leisurely attitude to life here which suits me fine. But other things I miss, especially certain foodstuffs.

And one of those that I miss is toasted cheese rolls. There is nothing I love better for a lunch time snack than this uniquely southern NZ treat. Spiced cheese melted in a roll of toasted thin sliced bread, and buttered. Yummmmmmm! (The image shown here is somewhat misleading - as they're burned rather badly. But otherwise this is a close match)

It has been many many years since I last had them, mostly because I've not visited home in so long, but also because I cannot buy the ingredients here - they just don't have any of them! Argh! I can't even order the ingredients from NZ, because the key one I'm really missing is fresh, thin sliced bread, and the bread here just isn't sliced very thinly! Not even the sandwich slice, which is basically the same thickness as toast slice back home (and then toast slice here is only minimally thicker, which means the only two cuts of bread available to me are almost exactly the same thickness, rendering the apparent singular distinguishing characteristic completely meaningless!) and I can't import it here, because there are health regulations preventing it! And anyway, then it wouldn't be fresh.

So all I can do is lament and think back fondly at what a delicious treat it is, and how I will grab some when I return home next. That is, if there are any tea rooms in Dunedin any more - I fear the worst there, last time I was there many of my favourite and most familiar shops and landmarks were missing. I've just heard hundreds of jobs are being lost as at least three of the biggest factories are closing down. The city of Dunedin is rapidly dying.

For my own records, and in case anyone reading this has the inclination to make some, here is a recipe for them that I found at another blog:


    250g of grated cheddar cheese (mild or tasty)
    1/2 375ml tin of Carnation evaporated milk
    1/2 packet of Maggi onion soup mix
    1 loaf of white thin sliced bread

    Mix the cheese, evaporated milk, and soup mix, and place over a low heat until melted. Allow to cool a little - the mixture will thicken. Spread over one side of each slice of bread, then roll them up (ie, fold over the bottom third of the slice, then fold that double layer again onto the top third). Grill until toasted. Spread a sluice of butter on top. Enjoy!

    Any excess rolls can be frozen.


Yummmmmmmmm!

Flight

Posted Saturday, May 10, 2008, 12:38 PM


I'm not a big comic book fan. This is mostly to do with the fact that 99.99% of them are American superhero comics, which have never really interested me. How they have managed to sustain thousands of stories on the singular premise of "good guy defeats bad guy" for all this time I have no idea.

I was brought up on UK comics, firstly humour comics like Buster and Whizzer and Chips, and then I transitioned into the SF action comic 2000AD, where famous characters like Judge Dredd, Rogue Trooper, and Nemesis the Warlock resided. Not only was that so different to US superhero tripe in plot dynamics, it was also drawn differently, unique to each artist instead of cookie cutter clone hack work, the penciller was the inker, and there were episodic storylines of real quality. It's a great comic. It went downhill for a little while, and I stopped reading it, but apparently it's back on form again.

Since abandoning those comics, and despite sampling various others at times (such as a one-off Star Wars collection, or a glance through a Spirit or Cerebus the Aardvark) I have never really latched onto anything new; except for one single exception: Thieves and Kings. It's a fantasy adventure tale by Mark Oakley about a boy, Rubel, a "thief" who is central to events of great change in his home town, the kingdom of Oceansend. Wizards, time travel, shadow ladies, monsters, witches, princesses, and more, all converge and fly amongst Rubel's life, and he is the one who appears to be the key to it all. It's well drawn, with great characterisation and pacing, and with an interesting mix of art with swathes of text. A true epic in its scope, I've been reading it for about 12 years, and it's finally nearing completion.

But the other collection of comics that I have recently uncovered is one called Flight. It's a series of trade paperbacks that collect together comic strips in full colour, that originally were supposed to revolve around the theme of Flight in some way, though that seems to have been abandoned and sometimes the only connection is a "flight of fancy", i.e. just imagination.

The stories are quite beautiful and sweet, with a real sense of the joy of adventure that emanates from them. The colours especially really bring some of them to vivid life, which can make your heart soar. Even the sad stories have a side to them that make you take pleasure in reading them. (And I say "reading", but some have no or minimal dialogue)

They're a beautiful set of books, and I recommend them to one and all.

Old Friends

Posted Wednesday, April 23, 2008, 11:03 PM

I ran into a couple of old friends today. Well, ex-work colleagues, actually; Sarah and Hayley. The former has asked me to re-design the website of her boyfriend's company (that I had originally designed for them about three years ago when they first started out), so I went out to their warehouse, and had a brief meeting about it. It was great to see her again, catch up a little, and also to go over the website and update it.

And as it was just across the road from where I (and Sarah) used to work, I ran into Hayley, who still works there, and was visiting Sarah to escape her workload for a few minutes (a tactic I've employed a lot myself). She's off to France next week, for a fun holiday! How cool is that?

Far be it from me to spread gossip, but apparently things aren't all rainbows and lollipops at my old workplace. Of course, I don't think it's a miserable dungeon there either, but it's not quite what they had all been hoping for when they drew up their big plans. Shame, as I certainly don't wish them any ill will, and had hoped that things would go against my misgivings and succeed after all. Still, things may yet turn around.

Anyway, I've started on the new website design for Sarah already, just experimenting with some CSS ideas to see if they'll work, and it's looking good so far. I'm not sure if she'll like my initial design, it does stray from the brief a little bit, but I think it's a good place to start from.

Visions of the Future

Posted Monday, April 21, 2008, 6:50 PM

Stumbled across a great blog that collects predictions of the future made throughout the last 120 years. It's fascinating to see what they inevitably got wrong, but, more surprisingly, what they got right! Ranging from 1880 through to 1990, you can see amazing imagery and articles that try to guess what life will be like "in the future" (a popular choice of this mysterious period is the year 2000, which of course is now long past so we can legitimately see how wrong they were - though some of their ideas may yet come to pass in some distant time).

What amazed me was that predictions as recent as 1995 were still pessimistically under-estimated. The mind boggles that we can still not see something as basic as predicting growth and expansion properly. What they didn't seem to do is understand that if something seems like a bad idea, it doesn't mean it can't or won't happen - people can be persistent, or foolishly stubborn, about something that is presented to them that promises much (even if it delivers little). More importantly, if it seems unworkable now, it doesn't mean that a solution may not be found for it eventually that will then make it a profitable and useful idea.

Here's my prediction for the future: "Some very intelligent people will continue to make foolishly inaccurate predictions for the future." I think I'm safe with that one.

Toy Nostalgia

Posted Friday, April 18, 2008, 12:30 PM

I was thinking about, um... something that I now can't recall... and it somehow brought back an obscure memory of a toy I used to have. A push-along train set that had a set of tracks and roadways, and points and signposts and all that kind of funky stuff. It was hours of fun from my very early youth.

And then suddenly another memory flashed up of a separate piece that I had, something special that I think I only got to have very briefly before it was lost forever in the housefire we experienced in 1976. What I remember was the whole family going to a toy warehouse one day, to find a missing piece from the train set, and while there we also bought a really cool train turntable; it sat there tantalisingly on their shelves, begging for us to get it. And, hurrah, my Dad decided to get it for me!

But then the housefire was a few months after and it was gone forever.

At least, that's my memory. It's possible it wasn't bought at all, and what I am actually recalling is my desperation at wanting it. It was so long ago, and so brief a period of time that I would've possessed it, that I'm not sure my memory of the situation is accurate.

Anyway, I went searching for pics of it, to try and jog some more memory free, but couldn't find it anywhere. Unfortunately, I couldn't remember the manufacturer brand name; I thought it may have been Toltoys, but after much searching that didn't bear much fruit - it was a very local company that's now defunct, so they don't have an online presence. Their history only reveals them to be a distribution company of international toys that they re-brand with their own name, so finding details of specific toys under their brand is an exercise fraught with dead ends.

So I emailed my Mum; she still has the train set toy that was bought after the fire (but without a turntable), and she brings it out for all her appropriately aged grandkids that visit. She had a look for me, but couldn't help with the brand name. Though she did take a pic of the set for me (see above).

But she had a brilliant suggestion: Because it's likely a localised Toy (Aus and NZ) she suggested I look at Trademe.co.nz, an online auction site. So I searched the toys section and Huzzah! Success! The exact turntable toy I was looking for! I was right, it was Toltoys, and someone was selling it on Trademe!


Look how cool it is! Bright colours, moving parts, a funky design, a completely unique accessory!

Ah, nostalgia...