I'm testing out textures, but haven't applied them yet. In the meantime, here's a nice dynamic angle.
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TIME PASSES
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Okay, now that some time has passed and I've worked on the textures some more, it's interesting how this happened. I was working on some finer details, and getting somewhat frustrated at its lack of realism, so I was afraid I'd not be able to do it, or I'd have to cheat and use photographs or something.
But I was looking at a reference photo and saw something that gave me hope. The keys to believable textures are scale and getting that randomised "used" appearance that everything, even brand new things, have, and the way to get that is to put in fine, but random, detail. And the real planes are covered in that kind of thing, what with them being very active and fiery machines.
However, how do you "make" random stuff when you're doing it by hand in a digital image program? After all, by its very nature you are being unavoidably regular and repetitious, even though there are hand drawn elements. The key is to spend a lot of time copying and pasting and merging and changing colour and reversing and flipping and inverting and skewing and distorting and putting layer over layer over layer at different opacities and colouration.
Which is how I added this dirt layer onto the jet plane.
In this pic it's still unfinished, you can see the sharp edge where it stops which will be where the "side" textures will be placed.
1 week ago
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